Thursday, October 28, 2010

Models & Materials

Here is the new post/generator
I will make 4 identical ones with altering laser height (25ft, 50ft, 75ft, and 100ft)

Tuesday, October 26, 2010

Models & Materials

I finished my first model for Suspended Pursuit as well as some pretty fun graffiti art.
Here is a pic of the generator posts for our track. Do not be fooled by the quality of the picture
the inner blue is actually glowing, i think it gives the post an extra zazz and an idea that the post has a
current running inside.
I'll be posting pictures of the graffiti later today

Saturday, October 23, 2010

Status Report 2

What stage of the process am I on and how is it progressing? How or what could I improve?
--I am currently in the creation station, and so far so good. I've created a number of graffiti decals in UDK. I want to begin textures today also.

Did I change my milestone goals? If so, why?
--I am still very confident with our milestones and i see no need for change as of rite now.

How did i deal with the problems that came up?
--A few problems and ideas arose but all of which were discussed and handled within the team discussion, problem solved.

What is working and what is not working in the planning and implementation of the project?
--The team is working together great, progress is steady and the ideas are flowing

Briefly describe your time spent and any problems (within the team, with a computer, etc)
--I've spent probably a total of 15 hours on the computer dedicated to this project, maybe more. I've been dealing mostly with photoshop and UDK, as a result i need to spend some time today digging into the material editor to really make things shine.

Evaluate the project as a whole including team members
--Once again i want to express how excited I am for this game and the outcomes will will produce. I have the uppermost confidence with our abilities to produce a great game.

Tuesday, October 19, 2010

Suspended Pursuit

Think tank:
Set in a futuristic grunge era, players race hover boards while trying to avoid automatic turrets in a skynet like time of chaos. Navigated by translucent l.e.d. tracks suspended within high city walls and buildings, neon graffiti paints the city with rebellion.
The overall track will be composed of three separate tracks (one blue, one purple, one white) which at times cross into each other and later intersect and combine into one for the finish line stretch.
Players can fall off or fall down and land on a lower track which is slightly longer and the visibility is lower, thus delaying the player.
Along the tracks will contain boost arrows, lag arrows, and triggers which cause unfortunate consequences for the other players.

Status Report

What stage of the process am I on and how is it progressing? How or what could I improve?
--Currently we are in the brainstorming phase as well as creating a high concept

Did I change my milestone goals? If so, why?
--As of rite now, my ideas for the mile stone stand solid. no problems have been run into.

How did i deal with the problems that came up?
--As stated above, no such problems

What is working and what is not working in the planning and implementation of the project?
--From our first meeting everyone contributed solid positive contribution to ideas and input. We need to figure jobs, get an asset list, and begin concepts for a layout

Briefly describe your time spent and any problems (within the team, with a computer, etc)
--So far I've spent countless hours pondering ideas and concepts for the game. I have spent a few hours drawing thumbnails for inspiration. Though setting up this blog took me a little while, and i did spell the domain name wrong, oh well.

Evaluate the project as a whole including team members
--I am extremely excited to begin putting the game together and working with my team, i am very confident in what we can and will accomplish