Think tank:
Set in a futuristic grunge era, players race hover boards while trying to avoid automatic turrets in a skynet like time of chaos. Navigated by translucent l.e.d. tracks suspended within high city walls and buildings, neon graffiti paints the city with rebellion.
The overall track will be composed of three separate tracks (one blue, one purple, one white) which at times cross into each other and later intersect and combine into one for the finish line stretch.
Players can fall off or fall down and land on a lower track which is slightly longer and the visibility is lower, thus delaying the player.
Along the tracks will contain boost arrows, lag arrows, and triggers which cause unfortunate consequences for the other players.
This sounds like a solid plan here. I am interested to see the outcome of it all. I hope it goes smoothly for you SR.
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